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FINAL MAJOR PROJECT

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PROJECTS

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HACKTIVIST

Narrative/Level Designer

Psychological thriller where players must find their way out of a strange digital realm. Developed with two fellow designers in a small time frame.

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Project Virus

Level Designer

A three-stage boss fight demo of a proposed boss rush game. Developed alongside a programmer and two fellow designers.

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The Brink

Solo Developer

Narrative text adventure where players take on the role of the Captain of an outer system patrol vessel. Developed as part of an academic case study.

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Robot Testing Grounds

Solo Developer

A 3D puzzle game made in Unreal engine using Blueprint. Level art assets were developed from scratch by me using 3DS Max and 3D Coat.

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Smugglers Cove

Solo Developer

First person, pirate themed puzzle escape room. My first substantial project taking into account UX factors, polish and juice.  

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Zombie Survivor

Narrative/Level Designer

My first ever attempt at game development and utilising Unity to create a zombie game. Develped with a programmer and artist.  

GAME JAMS & MINI GAMES

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Grave Consequences

Game Designer

Winner of the 2019 Solent University Halloween game jame. Developed in under four hours in tandem with a programmer.

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Box Runner

Solo Developer

An infinite runner made following a tutorial to refresh on Unity basics. I moved beyond the tutorials scope with infinite levels and ability pickups.

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Unreal Galaga

Solo Developer

A Galaga-like arcade space shooter developed in Unreal engine using Blueprint. Includes pickups and multiple fire modes.

SIDE PROJECTS

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The Headlights

Arma III Custom Scenario

Hunters vs hunted Arma III scenario utilising Arma's notoriously funky physics to generate hilarious fun while also encouraging team tactics.

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The Endurance

Barotrauma Custom Submarine

Custom submarine designed to be as readible and accessible as possible to new players while also offering interesting gameplay oppertunities. 

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The Orbs of Power

Warcraft III Custom Campaign

A Warcraft III campaign developed in a production team of 13 designers utilising professional game production practise and documentation. 

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