


FINAL MAJOR PROJECT
PROJECTS

HACKTIVIST
Narrative/Level Designer
Psychological thriller where players must find their way out of a strange digital realm. Developed with two fellow designers in a small time frame.
Project Virus
Level Designer
A three-stage boss fight demo of a proposed boss rush game. Developed alongside a programmer and two fellow designers.
The Brink
Solo Developer
Narrative text adventure where players take on the role of the Captain of an outer system patrol vessel. Developed as part of an academic case study.
Robot Testing Grounds
Solo Developer
A 3D puzzle game made in Unreal engine using Blueprint. Level art assets were developed from scratch by me using 3DS Max and 3D Coat.
Smugglers Cove
Solo Developer
First person, pirate themed puzzle escape room. My first substantial project taking into account UX factors, polish and juice.
Zombie Survivor
Narrative/Level Designer
My first ever attempt at game development and utilising Unity to create a zombie game. Develped with a programmer and artist.
GAME JAMS & MINI GAMES

Grave Consequences
Game Designer
Winner of the 2019 Solent University Halloween game jame. Developed in under four hours in tandem with a programmer.

Box Runner
Solo Developer
An infinite runner made following a tutorial to refresh on Unity basics. I moved beyond the tutorials scope with infinite levels and ability pickups.

Unreal Galaga
Solo Developer
A Galaga-like arcade space shooter developed in Unreal engine using Blueprint. Includes pickups and multiple fire modes.
SIDE PROJECTS

The Headlights
Arma III Custom Scenario
Hunters vs hunted Arma III scenario utilising Arma's notoriously funky physics to generate hilarious fun while also encouraging team tactics.

The Endurance
Barotrauma Custom Submarine
Custom submarine designed to be as readible and accessible as possible to new players while also offering interesting gameplay oppertunities.

The Orbs of Power
Warcraft III Custom Campaign
A Warcraft III campaign developed in a production team of 13 designers utilising professional game production practise and documentation.