Narrative/Level Designer
Psychological thriller where players must find their way out of a strange digital realm. Developed with two fellow designers in a small time frame.
Level Designer
A three-stage boss fight demo of a proposed boss rush game. Developed alongside a programmer and two fellow designers.
Solo Developer
Narrative text adventure where players take on the role of the Captain of an outer system patrol vessel. Developed as part of an academic case study.
A 3D puzzle game made in Unreal engine using Blueprint. Level art assets were developed from scratch by me using 3DS Max and 3D Coat.
First person, pirate themed puzzle escape room. My first substantial project taking into account UX factors, polish and juice.
My first ever attempt at game development and utilising Unity to create a zombie game. Develped with a programmer and artist.
Game Designer
Winner of the 2019 Solent University Halloween game jame. Developed in under four hours in tandem with a programmer.
An infinite runner made following a tutorial to refresh on Unity basics. I moved beyond the tutorials scope with infinite levels and ability pickups.
A Galaga-like arcade space shooter developed in Unreal engine using Blueprint. Includes pickups and multiple fire modes.
Arma III Custom Scenario
Hunters vs hunted Arma III scenario utilising Arma's notoriously funky physics to generate hilarious fun while also encouraging team tactics.
Barotrauma Custom Submarine
Custom submarine designed to be as readible and accessible as possible to new players while also offering interesting gameplay oppertunities.
Warcraft III Custom Campaign
A Warcraft III campaign developed in a production team of 13 designers utilising professional game production practise and documentation.