ROBOT TESTING GROUNDS
Robot Testing Grounds is a small one level puzzle game that I built as a solo developer, focusing on a few very basic mechanics that are taught without explicit teaching, introducing concepts incrementally.
As this was a solo project I am resposible for everything in it, aside from the Unreal third person controller. I took the level design through multiple iterations and feedback cycles and was also responsible for concepting, modeling, texturing and importing all of the environmental assets.
Level Design and Itteration
3D Modeling & Texturing
Concepting: I had to concept all of the wall, floor, door assets before beginning the modeling process.
3D Modeling: I created all of the games art assets using 3DS Max.
Texturing: Using 3D Coat I textured all of the art assets and imported their revelvant maps and their models into Unreal.