ROBOT TESTING GROUNDS
ABOUT
Robot Testing Grounds is a small one level puzzle game that I built as a solo developer, focusing on a few very basic mechanics that are taught without explicit teaching, introducing concepts incrementally.
RESPONSIBILITIES
As this was a solo project I am resposible for everything in it, aside from the Unreal third person controller. I took the level design through multiple iterations and feedback cycles and was also responsible for concepting, modeling, texturing and importing all of the environmental assets.
KEY SKILLS
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Level Design and Itteration
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Visual Scripting
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3D Modeling & Texturing
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Puzzle Design
EXTRAS
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Concepting: I had to concept all of the wall, floor, door assets before beginning the modeling process.
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3D Modeling: I created all of the games art assets using 3DS Max.
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Texturing: Using 3D Coat I textured all of the art assets and imported their revelvant maps and their models into Unreal.