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Unity Events
As the time for content implementation in my FMP approached, I was beginning to get worried about how I could effectively and easily...
Joshua Keene
Mar 29, 20212 min read
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Final Major Project - Combat
Developing the combat for this project has been the most challenging aspect so far and I think it will hold that title even after the...
Joshua Keene
Mar 28, 20213 min read
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Final Major Project - AI
I had never touched creating AI before this project meaning I was wary of how much of a challenge it would prove to be. I had allocated...
Joshua Keene
Mar 17, 20212 min read
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Final Major Project - Level Design
I began the level design production process by using cylinders to rough out the shape and size that the main areas of the level would...
Joshua Keene
Mar 15, 20212 min read
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Final Major Project - Health & Stamina
The next logical step in production was programming the health and stamina systems, while it may seem mundane there are several...
Joshua Keene
Mar 12, 20212 min read
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Final Major Project - Movement
The first aspect of development I decided to tackle was the player movement, this is because in a non-first person game like Fallacy the...
Joshua Keene
Mar 11, 20212 min read
44 views
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